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Missile ammunition is simply not generous enough to rely on missile weapons as a Hull-depleting attack source missiles are best used to knock out key Systems, such as crippling Shields so other weapons can get through them, or slamming the Weapons System before some slow-charging dangerous weapon can fire. This might seem like a disadvantage, and there are times it can be undesirable, such as when fighting the Rebel Flagship or if the missile-ammo-weapon is literally your only way to affect an Autoship, but in most situations it's neutral or even advantageous. (As contrasting with if fire or boarders completely wipe out a System, which does 1 Hull damage) Even if a System is completely wiped out by a bomb hit, this will not do Hull damage. Unlike missiles, bombs do not do direct Hull damage, and indeed only two types of bomb have any potential to deplete Hull. (Though Zoltan Supershields do intercept bombs, and in fact Fire Bombs and Crystal Lockdown Bombs will do literally nothing if caught by a Supershield, completely wasting the shot) It is possible for a bomb to be destroyed if the room it teleports into takes damage before it detonates, but this just means you should either aim bombs at rooms your other weapons aren't targeting, or try to time your shots so the bomb won't get caught up in your other weapons fire you can't do something like fire at your own ship to blow up an enemy bomb. However, where missiles fire a projectile that can be shot down but passes through Shields, bombs are teleported directly into the targeted room, and thus cannot be targeted by Defense Drones or intercepted by enemy weapons fire. Bombs are the second class of weapon that expends missile ammunition, and like missiles they completely bypass enemy Shields.
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